Flight school
Eighteen lessons. Then you are ready.
The syllabus was written the way flight training is written: one skill at a time, each built on the last, and nothing signed off until you can repeat it cold. Fly it at your own pace, 24 hours a day, 365 days a year, with no instructor diary to work around and no weather to wait out.
Phase 2: hover and vertical, EVTOD water jetski
Ground and surface handling
Lessons 1 to 4. Power up, systems check, taxiing the the golf cart on wheels and running the jetski on the water. You do not leave the surface until the checklist is muscle memory.
Hover and vertical
Lessons 5 to 8. Lift off, hold a box hover in wind, pedal turns, vertical descent into ground effect and a clean touchdown on the pad every single time.
Transition and cruise
Lessons 9 to 13. The handover from rotor-borne hover to forward cruise and back again, plus navigation, traffic circuits and pad to pad routing.
Failures and autonomy
Lessons 14 to 18. Rotor out, battery derate, comms loss, autonomy disengage at the worst moment, and supervising a fully autonomous leg as pilot in command.
Readiness score
A report card you can hand to a dealer.
Every landing is graded on touchdown rate, drift, heading, power margin and checklist discipline. The result is a single readiness score plus the telemetry behind it.
- Logbook. Every session, every craft, every mode, totalled the way a real logbook totals.
- Replays. Frame accurate playback from any camera, including the instructor chase view.
- Shareable. One link that shows a showroom exactly what you can already fly.
| Touchdown rate | 92 / 100 |
|---|---|
| Hover stability | 88 / 100 |
| Transition | 79 / 100 |
| Navigation | 95 / 100 |
| Emergency handling | 71 / 100 |
| Checklist discipline | 97 / 100 |
| Total sim hours | 41.6 h |
| Readiness | READY: GOLF CART |
Example report. Simulator training only, not a pilot certificate.
For academies and showrooms
Put a cockpit on your floor.
Dealers, flight schools and resorts can run SOLESFLY Ride & Glyde as a manned console with an instructor tablet, multi seat licensing and branded liveries.
Instructor station
Trigger failures, freeze the sim, reposition the craft and grade live from a tablet beside the seat.
Fleet licensing
Seat based pricing across as many consoles as your floor holds, with one shared logbook per customer.
Your livery
Your paint, your pads, your local terrain, so the demo looks like the aircraft the customer is about to sign for.